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Why “early-bad” ideas are part of the plan: Embracing the unexpected in product development

3 min readMay 31, 2024

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In the world of product development, whether digital or physical, the path to success is rarely linear. It’s easy to idolize the breakthrough moments and overlook the messy, iterative processes that lead there. But the truth is, innovation often emerges from a series of missteps, false starts, and what I like to call “early-bad” ideas. As an independent consultant who has worked across various industries, I’ve seen how embracing these less-than-perfect ideas can be the key to unlocking groundbreaking products.

The value of early-bad ideas

It’s natural to want to avoid failure, but in product development, playing it safe can be the biggest risk of all. Early-bad ideas are often dismissed too quickly, yet they can be rich sources of insight and creativity. When a team is free to explore ideas without the fear of judgment, they are more likely to stumble upon unexpected solutions that wouldn’t have surfaced otherwise.

These “early-bad” ideas often act as stepping stones, leading to refinements and iterations that eventually culminate in a successful product. They also help to break down the rigid thinking that can stifle innovation, encouraging teams to approach problems from fresh angles.

Reframing the development process

Iterative experimentation: We interact with the world beyond our desks, starting with end-users. Getting as close to their experiences and perspectives as possible-combating bias with empathy-to ensure we accurately identify and document their needs.

Embracing ambiguity: In both digital and physical product development, ambiguity is often seen as a challenge to be resolved. But ambiguity can also be a fertile ground for creativity. When teams are comfortable navigating uncertainty, they’re more likely to take risks that lead to innovative breakthroughs. This requires a shift in mindset — from seeking clarity too early to embracing the unknown as an integral part of the creative process.

Cross-disciplinary collaboration: Innovation often happens at the intersection of disciplines. Encouraging collaboration between diverse teams — designers, engineers, marketers, and beyond — can lead to the cross-pollination of ideas that sparks novel solutions. This diversity of thought is particularly powerful when teams feel free to explore and build on each other’s “early-bad” ideas, transforming them into something valuable.

Turning challenges into opportunities

The most successful products often come from organizations that view challenges as opportunities rather than obstacles. When a team encounters a roadblock, the temptation might be to return to safer ground. But it’s precisely in these moments of difficulty that innovation is most likely to occur. By pushing through the discomfort and exploring the paths that seem least promising, teams can discover unexpected solutions that set their products apart.

For example, a feature that initially seems impractical or unfeasible might, upon further exploration, reveal a new market opportunity or a novel user experience that differentiates the product in a crowded marketplace.

Building a culture of innovation

To consistently produce innovative products, organizations need to foster a culture that supports risk-taking and values learning from failure. This involves creating an environment where teams feel safe to propose unconventional ideas, experiment with new approaches, and learn from the results. Leadership plays a crucial role in setting this tone, demonstrating through their actions and decisions that innovation is a priority and that “early-bad” ideas are an essential part of the journey.

Final reflection

In the pursuit of innovation, early-bad ideas are not a detour but a vital part of the journey. By embracing the unexpected, encouraging iterative experimentation, and fostering cross-disciplinary collaboration, organizations can turn these ideas into the building blocks of groundbreaking digital and physical products.

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Antonio García
Antonio García

Written by Antonio García

executive design and strategy leader, podcaster, maker, educator, advisor, marathoner, beat selector, Strategy Director at Gensler and founder of Dadwell & Co.

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